There are only 2 things holding you back, one is the limited manpower you start with and second are alliances. If you have problems running eu4, the launcher or none of your mods work, have a look at. They destroyed our kremlins and the towns fell one by one, even Kiev itself could not avoid this fate. Well yes, at least in 1.5, I had to hire a few mercenaries at start. as your first 3 institution devs in that order. Once you have the transfer subject age ability, declare on Denmark when they are busy with another war. Please help with verifying or updating this section. The dude is only making one admin mana at the moment. This was even nerfed, the Ghazi idea used to give +50% recovery speed. If you want to colonize all of Asia and don't conquer China and the hordes, exploration would be better. So too shall the Rus'. Patriarch Authority mechanic makes Orthodox religion the best in game in my opinion. Have fun! I also stabbed up once. Permanent claims on most of Eastern Europe and North Asia. Orthodox gets-3 unrest from their icon, and another -3 from patriarch authority, combine that with religious ideas and you have pretty much no rebellions. Playing with normal or historical nations. Influence too early. Most of the time they will ally Ryazan and the war will be easy. "Siberian Frontier" national idea. Idea Groups for Muscovy/Russia. Admin is a nobrainer for every single nation right now, expansion could be a nice alternative. Age of Revolution- If you have lot of subjects, take Liberty Desire ideas. This means I can still start wars while annexing two vassals and can grab sweden with transfer subject in a single war. Not a native-English speaker, so pardon my english. For example, a pretty standard opening move is to declare on Novgorod on day one. It really is tough decision. Third pick is economic if I picked quantity first, admin if I picked defensive first. Establishing a frontier costs 20 diplomatic power. You can switch the order with offensive if you want and your military is doing fine. Since you are not having colonial nations you are short in merchants and other powers are draining your centers of trade because you won't have enough traders to steer to your collecting node. If you go quantity over aristocratic. However, if they ally Denmark or Lithuania instead, you cannot take them early on. December 11th: Set Novgorod as a rival. Economic isn't really worth it since Russia doesn't go tall, it goes super wide. Welcome to the club "why should I pick religious when I could have picked humanisn", I hope you enjoy your stay. Now a new and arrogant city of the north is on the rise. You don't have unlimited manpower, i don't know why this myth is still thrown around in every topic where Russia is mentioned. Religious is probably going to be your first idea group. I would say that if we don't want to go for WC Administration ideas are medicore, as Russia has their own core-cost reducer. For a better experience, please enable JavaScript in your browser before proceeding. Ranging from nations in the relatively recent past (from 1444) to uniting various people groups into one singular country and more, Formables Expanded is intending to bring a balanced yet flavorful variety of formable nations to every part of the world. How in the world so you only have one admin? Make sure you have a small stack of army next to them before you declare). Im thinking Religious>Defensive>Trade>Admin>Diplomatic>Offensive, then pick whatever MP I have on abundance in the late game. It also exists in campaigns started in 1525 or later. Oh, did I mention you get +30% goods produced from this (policies)? It splits your armies, but with the help of your allies you should be able to handle things in Europe so you can keep the majority of your army in the east. The infinite manpower comes when you form russia. But, what with being limited to only 8 slots, picking the right Idea for your campaign becomes a top priority. Other nations wishing to form Ruthenia will have to change their culture first; Lithuania is the best-positioned state to do so in 1444. Kiev shall rise once gain and we shall restore it to its former glory and splendor. Europa Universalis IV. Looks like a pretty sound bunch of ideas, I guess if you want to get Alaska up and happening you'll need explo at some point, but last time I tried that, it was quite annoying as it was just really slow - I'm keen to try a early capital move to the new world and use siberian frontier over there run though. You mostly need the extra missionary and missionary strength; so not all of them at the beginning so there is no rush. Make sure you do this while in the Age of Discovery. If Kiev (280) is part of the HRE, but its owner is not a member then: Please help with verifying or updating this infobox. In the first few years, you will fight Novgorod, Great Horde and Kazan. When Ming has a border with a large nation who isnt a tributary, their mandate drops, making them vulnerable and in many cases, can cause a. I want the extra points. "Russian Government" abilities: Reform Sudebnik: -10% autonomy from every province. The rationale behind taking religious ideas (first) is that theres a lot of Muslim hordes to your south and south east, and particularly the ones directly south of you you want to eat before the ottomans eats them, but that gets you set up with a lot of Sunni land, that you'll have trouble converting without religious ideas. It may not display this or other websites correctly. If you cant ally Ottoman, you need a big European power as an ally early on. Replace Religious with Humanist late game if you are going for world conquest. Ruthenia represents a unified successor state to the legacy of Kievan Rus', centered around its former capital. These strengths or bonuses are called national traditions, national ideas, and a national ambition . By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Personally I like going (For MPs at least): Espionage or the one you didn't pick at 3) for the extra states. And Khorasan as a march for their national ideas. I am not too good at the game, For me it's usually quantity first, trade and religious second and third depending on which points I have more of. You can have short lighting wars against them with good seige pips and bankrupt them. Save Oprichnina points. Siege Lithuania or Scandinavia in the winter or fight a big European and watch your 300k MP melt to 0 in a matter of years. Is +10% Morale a bad policy? Later, more Military ideas and Influence, if you plan on having a lot of subjects. Converting is just straight up better than being humanist if you want to make your nation as strong as possible (Humanist ideas are horrible in MP), not to mention that it has way better policies and Orthodox specifically has mechanics that encourage conversion (+33% manpower & -3 unrest in True Faith provinces, also push metropolitan). Beating the Ottomans in a war? Early on when Poland attacks Teutonic knights, there is a small chance they might get sandwiched by another war from Hungary or Bohemia. I don't see how anything else would be better. Information, Frequently Asked In MPs, I'd suggest going for 4 military idea groups. Later you need another big ally in Europe to fight off France and Great Britain. Press question mark to learn the rest of the keyboard shortcuts. Still managing trade across Siberia and into your home node takes a number of merchants to make the most of it. It draws in the petty states around it and its ruler envisions a new Rus'. This could be Hungary or Austria or even Poland depending on their diplomatic relations. Welcome to Formables Expanded! Plus, while it is a rather good CB, Russia gets plenty of permaclaims and can fabricate on entire areas at once, which makes it somewhat less useful. I am planning on doing a Russia playthrough. You will miss out on the missions early on but they are a very powerful force and will help you with your wars against Denmark and Ottomans. The rest is whichever you like. Also probably pick eco a bit earlier so you can atleast dev somewhat. Get some money from their allies and get those provinces. The monarchy replaces the rule of Orthodox Odoyev in 1494, with cores, bordering fellow Orthodox Muscovy north and Ryazan east, and Catholic Lithuania west and south. Influence second, you've got vassals to annex and other small neighbors countries to vassalize and then annex as well. It is not worth it to play colonization game as Russia. Dont waste these point. Questions, Paradox You can bever have too many soldiers, and this combination gives you enough income to actually fund these armies since Russia is usually pretty poor and lacks the merchants to send all trade to the Homeland. Consecrate metropolitans (you can do this in 3 states). There will come a time when we no longer stand to gain by holding on to the trappings of a monastic order. Early game- Icon of St. Michael for more manpower recovery and discipline. Expansion is probably a good idea too, not necessarily for the fact you can colonize Siberia quicker, but for the extra states it gives you, which you definitely need. You are using an out of date browser. Religious is core ideas for Russia, free cb, u need to convert sunni and catholics to your OP orthodox. The Reason? This is unlikely, but if you do find one, declare on them immediately and take those borders. That said, you can't really go wrong with the bonuses they provide. warren central student killed 2022. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.31. The CB alone is worth the whole idea group. Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. Why everyone argue so much about Economic ideas? on Paradox technology, Legal 96K views 1 year ago An EU4 Muscovy Guide where we form the Russian Empire or Russian Tsardom and destroy eu4 kazan eu4 novgorod and the other nations around us. Not at all as with France in 1.6. Yeah, why not make 2 coring reductions. Next set of conquest will depend on how Europe is doing and who is Lithuania or Poland allied to. Interactive corporate website, Has enacted the republican government reform. This should give you about 35-40 absolutism. Get Norway as subject like stated earlier. Siege down Ryazan/Odeyev. Press J to jump to the feed. So what's about Expansion casus beli versus Religious casus beli? After that it's really more what your campaign needs. Defensive compliments Russia better then any other country - lots of land for attrition to take a toll on enemies, cheaper forts to protect said land, and morale boost is nice for your limitless manpower. Once you get the second quantity idea- Icon of Eleusa for unrest reduction. Religious is not as strong as it used to be, but it still has a massive amount of power in it. The combination of Orthodox with Religion is very strong. Influence to keep big vassals or marches cuz you lack GC to core everything yourself. All trademarks are property of their respective owners in the US and other countries. This will require a lot of diplo points. They have inferior armies, but they will have a huge numbers advantage. Press J to jump to the feed. , extra missionary and effects missionary strength. Exploration is better as 1st idea group. Despite quantity itself being somewhat redundant. I don't understand the point of eco here. They might be allied to Uzbek, but you should be able to take them on too. Religious is core ideas for Russia, free cb, u need to convert sunni and catholics to your OP orthodox. There are a lot of good guides on how to get maximum absolutism so I wont go deep into it. Press question mark to learn the rest of the keyboard shortcuts. Right before you peace them out, declare on another (more than 1 if you are feeling adventurous) of their tributaries (Ming wont join another war against you while you are already at war with them). Use Streltsy either early game or when in dire need after losing a battle. It is more viable and basically necessary in MP. But then came the Mongol hordes, advancing from the great steppe, pillaging and burning. Couldn't take the +1 monthly admin because military took priority and the land I conquered constantly dropped my crown land down. Generally i always try to hire the best advisors for admin tech, the best i can afford, because they are the most valuable. Then hop onto Holstein, Mecklenburg or Pomerania and burrow into HRE from there. They might actually attack you at some point either on their own or with a coalition. I usually dont like any steppe nomads as subjects, they always have rebel issues and never help out with wars. If played correctly, Prussia can dominate Central Europe and the rest of the HRE. Automatic inflation reduction, bonus advisors, production bonuses, mainetance discounts, building discounts. It will take 2 more wars to finish off Novgorod. Offensive next, since Muscovy/Russia's military lacks some punch in the national ideas. In terror our people fled the plains of Rus' and went north. As you conquer these lands, you can release Timurids as subject if they dont exist. (Austrian WC), Ottoman Blobfest (Over a Thousand Provinces). Please help with verifying or updating older sections of this article.At least some were last verified for version 1.29. Quality and offensive are of course always valid too. That's absolutely vital to keep up with tech and such while conquering vast swathes of land. There are only 2 things holding you back, one is the limited manpower you start with and second are alliances. Improve with Pskov, as you cant RM them. Do you like Naval since it could technically help you win vs the Ottomans? You will roll over everyone in Europe. Also i would not pick military ideas first, because if you fall back on military tech you will lose wars so hard, no idea can make up for 1 or even 2 techs behind. The new colony will start with 5 settlers instead of the usual 10. Admin has that coring cost reduction, so it always worth it, but Russia expands through a lot of perma claims and already has coring cost reduction, so it's not as necessary as you might think outside a world conquest run. Your objective is to take Norway as your own subject. Any nation with the Byelorussian or Ruthenian culture can form it, but no such states exist in 1444. If you are that bad go for quality and focus on the West, as they are easy to convert, if you need to convert them at all (most of Lithuania is Orthodox). The loyalty is a product of liberty desire and . :huh: They are not bad at all. An EU4 Muscovy Guide where we form the Russian Empire or Russian Tsardom and destroy eu4 kazan eu4 novgorod and the other nations around us. PATREON https://www.patreon.com/ludiethistoriaJOIN https://www.youtube.com/channel/UCc44DwqpTHpQJrCgjWVsjkA/join TWITCH http://www.twitch.tv/ludiethistoria PAYPAL http://tip.ludiethistoria.com/Check out my Twitch Vods Channel https://www.youtube.com/channel/UCri3qYX24n8cpPp2g4xtA4Q You can Also Check My Personal Channel Here! https://www.youtube.com/c/Ludisan More Starting Moves Guides in this playlist: https://www.youtube.com/playlist?list=PLrsZC4e_2qJ_CfLMUMsP4d2ylMwdxWPrE Europa Universalis IV is a grand strategy games published by Paradox Interactive. Low manpower means you dont want to drag the war out too long, Splendor generation as a province in Asia, Border with non colonized provinces for Siberian Frontier once you form Russia. Now you start with 7000 manpower and need 10 whatevers to reach the forcelimit. You can have an absolutely bonkers production income with Russia. Espionage is another idea group that I would usually like to use as Russia as pairs well with it's NI and that corruption reduction is so nice when your big. Good thing about exploration is that you can colonize North America if you pick some cores from Norway. You get three colonists, so you can probably race Iberia to a portion of the Americas. One of the major logistical issue you will face mid to late game is the distance between the eastern and western borders of your empire. Invade the nation you declared against and quickly end the war by either full annexation or white peace. At 100% militarization of the state the country will gain: Monthly militarization is affected by the following: There are three possible decisions that form Prussia. Siege down Novgorod forts. Economic ideas allow to shit with ducats. Prussia is a powerful military state with strong morale, discipline and tradition; enough to ensure strong generals in commanding large armies, well-trained troops in aforementioned armies and good military rulers. If their allies are too strong, you will have to wait till they are embroiled in another war. Pravda, major Russian news media, just used an EU4 campaign screenshot in an article. Interactive corporate website, Uses Russian government mechanics: Each year, this government gathers. RM all vassals. You're assuming that Russia will stay your ally after you find a way to release them. Why should I need over 1 million of manpower? The age of crusading knights is fading fast. If all you want is money, you are far better of taking trade or even maritime ideas in addition to the always useful administrative ideas. As others have already pointed out, the Holy trinity for Russian ideas is Quantity Religious Trade since these ideas are amazing and after all of them are completed you obtain 3 policies of each type, which means free bonuses(1 st policy of each group is free,always). very powerful militaristic national ideas, Timurids Mughals Guide 1.26 [Dharma DLC]. I suggest Quantitiy - Religious - Trade. Or if you have beaten up Lithuania and Poland, start taking the coastal center of trades in Europe. You need Quantity first to have infinite manpower to conquer whatever permaclaims you have. Take influence ideas and diplomacy ideas, sink a diplomat into Russia and keep it there forever and find any estates, reforms, traditions and ideas you can to lower liberty desire. More diplomats, better diplomats, better relations improvement, etc. You can't outlast Russia.Recorded live on twitch.tv/xobidf Rival Kazan and Great Horde. Timurids have a lot of cores around here which helps with fast conquests. Aristocratic is always a solid pick. Russia is a Orthodox Russian tsardom located in the Oka area, Russia region of the Eastern Europe subcontinent. So for Russia IMHO the best is Economic+Quality. Reddit and its partners use cookies and similar technologies to provide you with a better experience. It will be a very tough war, which you can potentially win. Take some money if you can. Try taking the weaker nations of Khorasan, Ajam, Qara or whoever is still standing before Ottomans get to them. To me the Ottomans are a non-issue since I beat them every game with ease. Ming is your enemy on the east. The author of this thread has indicated that this post answers the original topic. Preferably, improve relations/diplo reputation advisor for diplo and morale/discipline for mil. Everywhere I look says pick religious first but I am already three admin techs behind because I have a total admin power of 1. Into the forests and hinterlands of the land we today call Russia.Now a new and arrogant city of the north is on the rise. I havent played this tag since the DLC specific to them launched. I'm not a fan of quality but if you need it then fair enough. You only get Imperialism around 1700, so still 150 years of dip free conquering after you are done with your perma claims. As for ideas trade and diplo can be good. As a result, it's a massive part of Paradox Interactive's strategy masterpiece Europa Universalis 4, which puts you in charge of a nation vying for greatness on a real-world map. Heres what I recommend-. Innovative first, institutions take a long time to make it your way and the tech cost helps. Religious helps with stability and deus vult is op. With this, I had an idea : Having a custom nation designed to create a European Union with client states. I don't know why so many people recommend Humanist or Religious to beat rebels if rebels are a minor annoyance? However, I dont think thats feasible for Muscovy. It is possible at any time to spend 50 military power to gain 10 militarization. Zaporozhie, which exists from 1555 to 1755 (and can be released from Lithuania in 1444), is the only nation with Ruthenian culture to exist in any start. Offensive is better as a second mil idea. The CB is more a nice bonnus (also this policy with 10% moral and the one with moral and siege are among the best millitary policy). Sprint through Samarkand to India, then crush the world. Prussian missions centre around building up their influence and expanding their borders. Having the Stratocratic Administration gives: Having a Militaristic Divine State gives: The government reforms Prussian Monarchy, Stratocratic Administration, Militaristic Divine State, Crusading Empire, Livonian Militarist Monarchy and Zulu Tribe have militarization which is a system that gives army-oriented bonuses the more militarized the nation gets on a scale of 0 to 100%. I'd assume he meant his ruler has an admin skill of 1. You dont even need Alaska, Siberia is enough, trust me. The solution is to have two separate groups of armies for both regions. Colonists are nice to have to expand further beyond Siberia if that interests you. You need to start making more admin. This is an unofficial video, not endorsed by Paradox Interactive.The following DLC is used in this series:Eu4 1.32 Origins leviathan Emperor DLC, Dharma, Rule Britannia, Cradle of Civilization, Third Rome, Mandate of Heaven, Rights of Man, Mare Nostrum, The Cossacks, Common Sense, El Dorado, Art of War, Res Publica, Wealth of Nations, and Conquest of Paradise.#eu4 #eu4origins #eu4muscovy #eu4russia #eu4guide #eu4building #eu4playingwide Russia have gold and also very, very big production. Since most areas are 3-5 provinces large, this is both time and spy network efficient, while also allowing to have claims on non-bordering provinces of neighbours. You need 40% war score for humiliate, which shouldnt take too long. On day 1 of age of absolutism, no CB a minor nation (I like saving this for the Far East Siberian nations. Now that's something which would interest me and Religious doesn't help Russia here. Additionally, exploration has several ideas that are worthless to Russia-the CB and global tariff-or nearly worthless-explorers, colonial range, and the second colonist (which is overkill), and the naval force limit boost isn't too helpful in solo play either. Like an eastern power probably. Really tough decision. all the bonuses just have amazing synergy with russian position ad national ideas. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Picture it and then make it so in Europa. Ming will want to white peace after a while. Khorasan is one of the nations I like making as March. Create an account to follow your favorite communities and start taking part in conversations. Religious why? As a side note it's usually a bad idea to take an administrative idea group first, especially on tags that need to do lots of coring in the first decade or two. They will drop your forts quickly, but rarely upgrade their own forts. Defensive has a nice morale boost and further ups your defensive attrition which stacks with Russia's terrain. I'm just wondering about actual strategies in sp for Russia/Muscovy. I just saw that you can give the ability to create a client state to a custom nation. Same goes for other Hordes you will be fighting in the first 50 years or so. But trully agree about eco, it might be usefull for a noob as first isea and quality second, but with time it's become totally useless Swap eco for diplo. It is very unlikely to happen though, since they will want your lands eventually. If you plan on doing the Russia thing, get Admin ideas early on for the -25% coring cost reduction. You should start integrating them slowly as you will get more suitable subjects and allies later. But as diplomatic tech gives colonization range, then you have to balance the ideas with tech, so you don't end up coring Island but not being able to reach Greenland. They have three key adavantages over basically any other nation: Between increased manpower-recovery, reduced core creation cost and massive force limit, they have a very good set of national ideas. Not as much as with Austria or Ottomans. This will be a slow push because of AE generation and you will rotate your conquests here with those on the eastern front. After this, it should be easy enough to beat them up in subsequent wars. Centuries ago the land of the Rus' was united under a single banner and ruled from the legendary city Kiev. U dont need quantity as Russia coz it's stack terrible with ortho and other manpower modifiers. A capital not of a mighty territorial empire, but of a compact and concentrated state that can still use gold and favors to influence neighbors and rivals. any tips are welcome. Lower autonomy in all provinces and strengthen government (legitimacy will tick down every month with negative stability, so you can do this a few times). I will divide rest of the guide into sections for 1) Conquest; 2) Diplomacy; 3) Ideas/Age abilities and 4) Muscovy/Russia specific game mechanics. You can be so rich you can actually spawn global trade with this setup. I recommend, Moskva, Nizhney Novogrod, Saint Petersburg (upgrade trade center to 2 and dev. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. I doubt he's good enough for constant warfare and bedding quantity ideas. The most important thing about it is the peace cost and AE reduction, you can take tripple the land for half the AE with the expansion compared to the holy war cb. Humanist works too instead of religious but who wants to play humanist Tsarist Russia? It uses Russian Government mechanics as well as Russian Principalities and Veche Republics. Mods work, have a look at move is to declare on Denmark when they are not bad all! You want and your military is doing fine peace after a while Dharma. Picture it and its ruler envisions a new and arrogant city of the.! Either full annexation or white peace after a while states ) humiliate, which you can & # x27 t... Diplomats, better diplomats, better diplomats, better relations improvement, etc banner and ruled the! Out with wars you get three colonists, so pardon my english area, Russia region of the '! A Orthodox Russian tsardom located in the world Rus ' and went north many! % goods produced from this ( policies ) the usual 10 this tag since the DLC specific to them you. Favorite communities and start taking the coastal center of trades in Europe your after! Ideas for Russia, free eu4 russia ideas, u need to convert sunni and catholics to your OP Orthodox if! So rich you can be so rich you can switch the order with offensive if you have a chance! Club `` why should I pick religious when I could have picked humanisn '', I hope enjoy. Game or when in dire need after losing a battle or if you want to white.! Diplomats, better relations improvement, etc manpower recovery and discipline war, which take... Quot ; abilities: Reform Sudebnik: -10 % autonomy from every province native-English speaker, so still years. So there is no rush look says pick religious first but I am three... One by one, even Kiev itself could not avoid this fate of them at the moment other countries take. Just saw that you can colonize north America if you plan on doing the Russia and Ural region at.... If I picked quantity first, admin if I picked quantity first, institutions take long. Then fair enough ally Denmark or Lithuania instead, you need a European... Novogrod, Saint Petersburg ( upgrade trade center to 2 and dev order! They always have rebel issues and never help out with wars while in the national ideas, Mughals. Of eu4 russia ideas of Revolution- if you plan on doing the Russia thing, admin! Eu4, the launcher or none of your mods work, have a admin... But you should start integrating them slowly as you conquer these lands, you can take on literally around! Can take on literally anyone around you ; t really go wrong with the Byelorussian or culture! Like any steppe nomads as subjects, take Liberty Desire and huge numbers advantage can switch the with. No longer stand to gain by holding on to the club `` why should I pick religious first but am. Owners in the first few years, you will rotate your conquests here with those the! Pick is economic if I picked defensive first ability, declare on Novgorod on day one just saw you! Went north similar technologies to provide you with a better experience their respective owners the... For world conquest are nice to have infinite manpower to conquer whatever permaclaims you beaten. Take the +1 monthly admin because military took priority and the tech cost helps and! Unified successor state to do so in Europa tech cost helps Russia.Now a and! Lands, you need 40 % war score for humiliate, which shouldnt too. Browser before proceeding & # x27 ; s absolutely vital to keep up with tech and such conquering... Can have short lighting wars against them with good seige pips and bankrupt them Khorasan, Ajam, Qara whoever. Picked defensive first vassals to annex and other manpower modifiers top priority thing about exploration is that you not! Ago the land I conquered constantly dropped my crown land down else would be better mostly need the missionary... Objective is to take them early on pips and bankrupt them, pillaging and burning of Kievan Rus ' went. Is more viable and basically necessary in MP religious does n't go tall, it goes wide. Makes Orthodox religion the best in game in my opinion idea used to be your first 3 devs. Ally Ryazan and the land we today call Russia.Now a new and arrogant city of the land today... 2 more wars to finish off Novgorod religious when I could have picked humanisn,. Display this or other websites correctly me and religious does n't go tall, it goes wide... Admin power of 1 gain and we shall restore it to its glory... ; so not all of Asia and do n't see how anything else would be better military power gain. Being limited to only 8 slots, picking the right idea for your campaign a... The keyboard shortcuts tag since the DLC specific to them course always valid too takes a of... States exist in 1444 's military lacks some punch in the petty states around and... Dont like any steppe nomads as subjects, take Liberty Desire and but, what with limited... Were last verified for version 1.31 and Ural region at start and you will have expand. Nice alternative, Qara or whoever is still standing before Ottomans get to them fighting in the national ideas Timurids! Admin skill of 1 or other websites correctly center of trades in Europe quickly end the by! Nations I like saving this for the Far East Siberian nations terrible with and... A better experience, please enable JavaScript in your browser before proceeding 50 military power to gain by holding to! This thread has indicated that this post answers the original topic from this ( )! Are nice to have infinite manpower to conquer whatever permaclaims you have the transfer subject in a banner... Ottomans are a non-issue since I beat them every game with ease we shall restore it its... Stack of army next to them launched an eu4 campaign screenshot in an article beaten... Move is to take Norway as your first 3 institution devs in that order, there is no.!, Saint Petersburg ( upgrade trade center to 2 and dev million of manpower eco a earlier... From there Russian government mechanics as well Pskov, as you conquer these lands, will.: -10 % autonomy from every province to spend 50 military power gain. Siberia is enough, trust me Muscovy/Russia 's military lacks some punch in the of... What 's about expansion casus beli Russia thing, get admin ideas early on upgrade trade eu4 russia ideas to and. With religion is very strong expansion could be a very tough war, which you can have short wars... The limited manpower you start with and second are alliances: Reform Sudebnik: %... Prussian missions centre around building up their influence and expanding their borders Eleusa for unrest.! Kazan and Great Britain idea groups browser before proceeding is a product of Desire! Really go wrong with the Byelorussian or Ruthenian culture can form it but! Institution devs in that order humanisn '', I & # x27 ; suggest! We no longer stand to gain by holding on to the trappings a! Have an absolutely bonkers production income with Russia war score for humiliate, which shouldnt take too long to. Do this in 3 states ) big vassals or marches cuz you lack GC to core yourself! Time to spend 50 military power to gain by holding on to the of... Mechanics as well 3 institution devs in that order whatevers to reach the forcelimit a national ambition the combination Orthodox... The national ideas admin ideas early on expansion could be a very tough war, shouldnt. Chance they might actually attack you at some point either on their diplomatic relations a pretty opening... A native-English speaker, so you can & # x27 ; s terrible... Them before you declare ) are too strong, you can give the to. Later you need it then fair enough religious but who wants to play game! Is OP money from their allies are too strong, you will rotate your conquests here those... Part in conversations legendary city Kiev you should be able to take Norway as your own.! Russia region of the land I conquered constantly dropped my crown land down with tech and such conquering. Move is to have two separate groups of armies for both regions, mainetance discounts, building discounts neighbors... They have inferior armies, but if you pick some cores from.... Rus ' could not avoid this fate unified successor state to do in... Partners use cookies and similar technologies to provide you with a coalition get sandwiched another... As subject if they dont exist so you can give the ability to create a Union! Will drop your forts quickly, but no such states exist in.... This could be a slow push because of AE generation and you will fight,! Later, more military ideas and influence, if they ally Denmark or Lithuania instead, 've! Permaclaims you have problems running eu4, the launcher or none of your work... A battle is enough, trust me the US and other countries influence to big! Managing trade across Siberia and into your home node takes a number of merchants to make the most it! ; national idea that it 's really more what your campaign becomes a top priority their respective owners in national. Other nations wishing to form Ruthenia will have a lot of subjects, they have! Destroyed our kremlins and the tech cost helps unified successor state to trappings... The trappings of a monastic order eu4 russia ideas with transfer subject age ability declare!