The Best Books That EVERY DM NEEDS To Read! The children that the party encounters on the road (Rose and Thorn) are asking for help dealing with whatever entity is inside the house. (If youre feeling generous, or really want your players to see the entirety of the house in a quick Halloween night of gaming, you could even run it at 3rd level.). We premade characters based on Scooby-Doo for our friends to choose from and we even co-DM'd the game so we could split the party (like they always do in Scooby-Doo). While the rest of the valley is primarily forests and mountains, Berez has become a swamp after Strahd flooded the village in a fit of rage. The best was when the team with Scooby, Velma, Shaggy and Fred ended up down stairs and came across a table covered in a Thanksgiving dinner and the turkey was a mimic. Monster design is good, but we have to re-skin the description a bit. Or jump from a balcony. This is a difficult fight too. The Count's Crypt. 32. Anyone watching the ghosts notices the spirits of the Durst parents staring at the music player. Save my name, email, and website in this browser for the next time I comment. Copyright Yeah, adding the Dursts is a good idea. ! They dont know they are fabrications and react like real scared children. The adventure was unveiled in the February 2016 issue of Dragon+ as an example of the thrills that would come in the then-unreleased Curse of Strahd. The second encounter is with a broom of animated attack. Honestly, the story behind the adventure is incredibly grim and might be off-putting to some groups. This didnt come up, but if the party had tried to force one of the possessed PCs off of the property, I would have described a scene in which both PC and ghost were screaming in agony, with the spirit being violently torn from the body with every inch that the PC was pulled across the border. Running Curse of Strahd. There are three encounters in the Death House (not including the Dungeon Level.) Darklords Shrine.- Another lethal encounter, 5 shadows will wreck the party if they attack at once. The mists will dictate the places the party can visit. The only thing I personally disliked about that section is the 'after finale' where you're escaping. Oh, Death House. Place a tattered piece of sheet music on the harpsichord in the conservatory, and have the spirits of the cult members appear to dance along to the tune. Thats nothing to say of the incredible messiness of the hook leading the PCs inside, as well as the lack of any reason to persuade the PCs deeper into the dungeon once theyve uncovered its nature. PCs can find a Cloak of Protection as treasure, plus a spellbook. This dungeon has an excellent backstory, but few opportunities for the characters to encounter all of it unless they search every corner. When Lorgoth began to move, I had the ghosts of Rose and Thorn begin shrieking for the people they had possessed to run away; if your group had previously laid their spirits to rest, I would have them appear between the party and Lorgoth and simply shout for the party to run. I was specifically using u/MandyMod 's guide to Streamlining Death House to set the adventure up (i.e. PCs will recognize the children. In my party of murder hobos we do Death House as a level 5 adventure filled with Lycanthropes, Strahd Zombies, and Vampire Spawn. Thorn thought the game was amusing and wanted to give his new Paladin friend one of his toys. However, there is enough information provided to add your own spins to the Death House. It is designed like this. As far as campaign openings go, the Death House does a lot to establish the themes that will be appearing throughout the Curse of Strahd adventure. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[250,250],'tabletopjoab_com-box-4','ezslot_8',128,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-box-4-0');The infamous Death House serves as a type of introductory mystery/dungeon to the Curse of Strahd adventure module. As I was prepping DH, I decided to make player handouts for the three letters that the party would eventually find within the haunted house: 1) Strahd's letter to Mr. Durst, 2) Elisabeth Durst's letter about the 'ceremony', and then 3) Gustav's suicide letter. But something must be killed, smart players might try to find a rat and kill it. Recommended: I Had an AI Make a D&D Character (and it got really weird!). In other words, try to elevate the nursemaid into a character beyond that of a nameless victim. If they try to turn back to explore Barovia, the mists surround them until theres no choice. Post pics if you have them, but that makes me super happy you were able to get something out of them! Also PCs will find the houses deed and a deed to the mill near Vallaki. There are plenty of things that can break their bodies and minds, but the land itself will break their spirit. A way to warn the party is the smell. This will give them a chance to have a tense meal with Strahd, as well as perhaps slip away to explore its spooky halls if they can survive them. It was great. For background the home is infused with the evil spirits of the cultists that once resided there. He's a postgraduate from Bournemouth University, having studied Scriptwriting. Expect this to be a full series as the group progresses through the module, week-by-week. Death House begins when the characters enter the forlorn town of Barovia. Its entirely optional but it does work to introduce the themes of Barovia and the Curse of Strahd adventure as a whole. register a sa forums account here! I provided their flaws through PM, and both had a blast roleplaying it. As a new DM don't worry about getting things wrong. To get around this problem, turn Rose and Thorn into NPCs with big personalities that your players will want to help. Ideally, everyone is happy to assist the children and play the game. This also triggered the wonderful One Must Die encounter. For your reference, these are the areas of the Death House that have interactive elements, lootable gear, or important encounters. She told him that Rose and Thorn were not her children, but that she did have children of her own (baby Walter). TheDursts are curiously absent during this finale and only appear as ghasts that are hidden in the dungeon walls of the Cult Leaders Quarters. In fact, the more good something is, the more it must be corrupted. What you get is impressive hi-def versions of my maps to be used in your RPG games (these have lower resolution), and the satisfaction of helping the rpg community grow bigger and stronger. The tension of sneaking up to her hut and witnessing what she does within it will really mess with your players. Third. And they wont find something quite like that anytime soon. Letter two is in the 3rd Floor master suite, in MrsDursts jewelry box. ), its a good stopping point for your first session. With Death House, you'll need to take time in each room, describing the blazing hearths, the strange wolf-helm armor, everything. All the maps in this website are registered under the Creative Commons License Attribution-NonCommercial CC BY-NC. You can start with Mad Marys encounter (page 44). Master Suite.- Theres a jewelry box with jewels worth 900 gp. Thank you for this. We also replace the shambling mound with a Blood Hulk! The house itself will turn against the party, making for a terrifying escape attempt. My player actually had an ingenious idea to communicate with her spirit using a blink once for yes, twice for no approach, which I thought interesting enough to work. Your players will likely be asked to go here by a Dusk Elf called Kasimir, who has heard stories of great knowledge and hidden items deep inside the temple. It is also included in the Curse of Strahd adventure module on page 211 under Appendix B. You can have Rosavalda point that out, that they want to be where their parents are. Unbricking the windows also allows you to let the PCs know immediately that the fog has gone away, letting them know from the start that they can finally escape for real. Give the party a chance to rest and level up (if they started at level 1) before they work their way to the Dungeon Level.if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[250,250],'tabletopjoab_com-leader-1','ezslot_12',135,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-leader-1-0'); In the Dungeon Level, the party will encounter a Grick and several undead. What should players and DMs expect and, most importantly, how does an optional starter dungeon nestled towards the very back of the adventure module book become so well known? What is it? The most important is the silvered shortsword in 25E (page 218). This signals quite clearly: This is not a fight you can win. The Curse of Strahd Companion is your comprehensive guide to running 5th Edition's greatest and grimmest campaign. Give them your quest hook and get them into Barovia. The Essential Books EVERY Game Master Should Read, Immersive Theatre Techniques for Game Masters, Turn & Destroy Undead in D&D 5e Explained, The Ultimate Guide to Warlock Patrons in D&D 5e. Each character rolls to pass through the scythes. Death House is that deadly. "Death House" will run your player characters through levels 1-3 if they survive. The house is not at all that dangerous if your players pick the right choices. This leads to the final theme that Death House establishes for the larger adventure. Nowadays, it is the home of Baba Lysaga, an incredibly powerful witch linked to Strahd's past. Then you can narrate how, as the adventurers run through the dungeon towards the exit, the putrid mass of decay rolls behind them, consuming all behind. And finally, credit must be given to me (Derek Ruiz) as the author, and a link to this web page must be included if it is shared or redistributed. Barovia becomes a tomb for all who end up there. 2023 Elven Tower Cartography. Whether you decide to follow these tips to the letter or put your own alternate spin on Curse of Strahd'sintro adventure, theres no doubt that your gaming friends are in for a good evening of gothic fun as long as the dreaded throes of this house of horrors dont consume them first. From creepy castles to sinister swamps, here are eight scary areas that show why Ravenloft is one of the best settings in D&D. Yes they are still illusions but appear too be real children and wont vanish. I almost just left it in but felt like it would have just confused my players. This kept them panicked, tense, and on their toes. For starters, that kind of monster is completely out of place here. Either way Count Strahd is satisfied, since playing with good or evil aligned subjects is entertaining for him all the same. Still, more than one player complained that the blade-doors felt too oppressive, especially given that their escape through the third-floor balcony still required passage through three blade-doors (and only because I decided not to consider the secret door to the attic an actual door). There is lots of foreshadowing for the story to come. But avoiding the supreme squishiness of 1st level especially if youre DMing for a group of newbies can be the difference between dying on the houses first floor and making it into the dungeon. Perhaps she legitimately loved Gustav and hoped to free him from the cults influence. If the adventurers refuse to enter the Death House, the mists of Ravenloft will close in on them and force them to do it. You can also have Rose and Thorn possess random party members. The Old Bonegrinder is a terrifying location that captures just how unsettling the domains of dread can be. Running the Death House The main Curse of Strahd module encompasses levels 3-10. Like I mentioned, reducing the damage of the specters life drain is a good decision at this level. Your players should be able to explore the upper areas of the Death House in the first session. All the PCs can do is try to reach the first story and escape through the front door. The link to MandyMods guide is above or right here: https://www.reddit.com/r/CurseofStrahd/comments/8sfpkn/fleshing_out_curse_of_strahd_part_2_entering/. Id greatly recommend also checking out my article on running horror in your own D&D 5e games! Its natural to expect that villains are prone to suffering and getting their just desserts when its all said and done. Hey dude, where are letter 2 and 3 in death house? The illusions of Rose and Thorn in the street are decent hooks for a party of Good-aligned PCs, but wont do much for neutral or evil parties. Not only will they encounter flame skulls, deadly traps, and a lich, but there is also the chance for your players to be corrupted by the pure evil confined within the Amber Vaults. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[250,250],'tabletopjoab_com-leader-4','ezslot_24',145,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-leader-4-0');Opening the large toy chest, the Paladin saw seemingly hundreds of small wooden figures just like the ones currently in the model home. This probably explains why he loves story-driven games so much. Based off of Mandy's Mod edits I used them touching the statue as . Den of Wolves (contains a cabinet full of various crossbows, plus bolts), Kitchen and Pantry (contains a dumbwaiter that a Small character can squeeze into and use to move to different areas of the house), Servants Room (connects to the dumbwaiter), Library (contains books on the houses history), Master Suite (connects to the dumbwaiter and contains a treasure chest), Storage Room (features another potential encounter with the Durst nursemaid), Well and Cultist Quarters (has some lootable cultist belongings worth a few gold pieces), Hidden Spiked Pit (a trap that will potentially kill the PCs), Ghoulish Encounter (a fight with four former cultists-turned-, Darklords Shrine (a shrine to Strahd and a potential battle with five, Hidden Trapdoor (leads up to the Den of Wolves on the first floor), Cult Leaders Den (contains a battle with a. Oooh this is actually really neat, love the little modifiers you added. But, the ultimate horror comes from the complete lack of hope that this location implies. 4. Have them tell the party that the fog goes away when the monster stops roaring. Mimic the personalities of the illusions, but emphasize that these are the real kids who met a tragic end due to the foul machinations of their parents. Now that we are done with the adventure, I'm posting the handouts in case anyone wants to use them - feel free to utilize them anyway that helps you! This keeps the players on their toes, stops things from being repetitive, and provides more room for lateral thinking. Two ghosts can easily kill a level 1 party, however they are not aggressive and even if a fight starts, the two children are more likely to flee than to attack. The first is a set of Animated Armor that is positioned to possibly push a party member down the stairs. The other cabinet only has a deck of ordinary cards and some wine glasses. This can inject some much-needed comedy into an otherwise bleak adventure, since Death House suggests that possessed characters still retain their faculties but gaina flaw from their possessor. Thick tendrils of waste wriggle from it, reaching for nearby surfaces. New Movie News, Movie Trailers & upcoming Movie Reviews. 25. They are worried about their parents and baby brother who they swore were right behind them when they ran out of the house. This is a railroad, but an acceptable one if your players care enough about the children to want to help them. The dolls in the model house remained untouched, but the players all gave each other the same look: they had to get out of here and fast. This will be quite a deadly encounter, and the players will have to be quite lucky to escape these deadly hags. Press question mark to learn the rest of the keyboard shortcuts. This, combined with the crumbling floors and eerie silence, will certainly creep out your players. Dont call it the Death House. Posted by Joab | Sep 11, 2021 | For Dungeon Masters | 9. What makes this location all the scarier is that the party is most likely to reach this location at level three or four. This chapter overhauls the Ruins of Berez chapter. If you only have a limited amount of time to play Death House and are relying on descriptions rather than battle maps, focus on the bold regions highlighted here. Dungeon m. AboutPressCopyrightContact. Nothing will prepare your players for what lurks inside. If/when the PCs try to leave, the children will try to possess them, not out of aggression but out of fear of abandonment. They will sing to wake up Lorghoth the Decayer, a Shambling Mound hiding in the southernmost alcove. my article on running horror in your own D&D 5e games! The art style is fantastic, but the kids are possibly the creepiest thing in the book. What font did you use for Strahd when you were making these? Use. By default, characters are supposed to enter the house at 1st level, level up to 2 after they find a set of secret stairs, and hit 3rd level when they make it out of the Death House alive. The adventurers manage to put their spirits to rest and claim the room's loot. Please enable JavaScript to get the best experience from this site. The party will attack them. Or just go to r/curseofstrahd (unless you are my players). Its possible to have been a good person who now lives a life of fear and misery as a result of another persons evil actions. I generally reduce her life drain to deal 1d6 necrotic damage if we didnt start the party at level 3. Remember that even though the Rose and Thorn that the party first encounters are illusions, theyre born from the houses sentience and could very wellrepresent who the kids were in life. Consider also reducing the number of ghouls and/or shadows in the Dungeon Level. There is no escape, not without first defeating the seemingly unstoppable vampire Strahd Von Zarovich. They will close up on them leading them to the Village of Barovia. Death House is a meat grinder meant to kill low-level players. This is where many parties find themselves getting wiped when running the Death House. If the PCs decide to take a long rest in the house, allow them to roll an Intelligence check to recall the relative safety of the Servants Quarters. The nursemaids ghost is an excellent way to communicate the backstory of the house to the players, but she can also be incredibly lethal and unfair to a party of level ones. Each and every doll in the chest had a face painted on it, though. So today, were going to be taking a look at the Death House. Even my Good-aligned group treated them with suspicion once I shared Rose and Thorns (admittedly creepy-looking) portrait. Death house should be run as written with the warning of maybe making some of the encounters easier. I've spent the last three hours looking for ways to edit the pdf of another handout that says stillborn son but here this was! If you do this, have the party level up once theyve escaped. This also introduces a wonderful modification to the final Shambling Mound encounter, making it both winnable and much more interesting. It is, of course, the finale of the entire campaign, as your players must venture inside to take on the formidable antagonist one last time. ), but also gives her a bit of depth as this precocious yet protective older sister. Throughout, the PC received a sense of quiet pride from Rose. Immediately afterward, a grinding noise (the sound of the secret passage) can be heard from the attic. The dcor, letters that can be found, and mentions of specific places give you ways to tie the Death House in with Barovia as a whole. Stress the wrongdoings of Gustav and Elisabeth Durst, and plant the seed of putting the souls of these poor children to rest by placing their remains in the family crypts. Your party will slowly explore the creepy house, gradually delving deeper and deeper inside until they must make a difficult choice deep down in the ritual chamber hidden underground. The house has been burned to the ground many times, only to rise from the ashes time and again-by its own will or that of Strahd Von Zarovich. Well and Cultist Quarters.- In these rooms theres some treasure to be found. 6.Upper Hall.- Theres a portrait of the Durst family. Death House Encounters The Themes of the Death House in Curse of Strahd Everything Will Be Corrupted The Innocent Also Suffer Abandon All Hope Making the Death House Better Plot Hook Encounter Difficulty Levels Connections to Curse of Strahd Lore Add Extra Creepiness A Personal Favorite Touch Conclusion What is the Death House? The only way to put the childrens spirits to rest is by moving their remains to their tombs in areas 23E and 23F. But be warned: few who enter are fated to leave. Well look over those now. Death House is a modern Dungeons & Dragons horror classic. Be very careful with this encounter, narrative description of the monster is really important. Because shes reducing their maximum HP to zero, they wont be making death saves. You get the feeling that youre being watched., In the corner of your eye, you see a ghoulish figure that disappears as you turn to face it.. They may come to Barovia expecting to be heroes, but the things that they will do and sacrifice for the sake of their own survival throughout the adventure will haunt them for the rest of their lives. Don't just drop the players in front of the children, make them go trough the initial adventure hook and trough the Gates Of Barovia. Tabletop Joab 2023 | All Rights Reserved. Let me clarify the party all died trying to flee the house in the end, but everyone still had a blast! A level 2party which has had no long rests and several tough fights will not win this fight without losing some PCs. Vallaki isn't necessarily filled with terrifying monsters (for now), but it has an incredibly unsettling tone that will creep out your players. Death House isn't the first free adventure for 5th edition that has been shared . She deserves more development, especially in a stripped-down Death House emphasizing the evil nature of the Dursts. Own D & D Character ( and it got really weird! ) one of his toys I.. A wonderful modification to the final Shambling Mound hiding in the southernmost alcove for background the home infused! A fight you can have Rosavalda point that out, that they want to them. For the larger adventure I used them touching the statue as running horror in your own D D... Or right here: https: //www.reddit.com/r/CurseofStrahd/comments/8sfpkn/fleshing_out_curse_of_strahd_part_2_entering/ died trying to flee the House is a meat meant. Member down the stairs I provided their flaws through PM, and both had a face painted on,... Who they swore were right behind them when they ran out of them absent during finale! Immediately afterward, a Shambling Mound hiding in the chest had a blast it. Add your own D & D 5e games levels 1-3 if they to. Comes from the complete lack of hope that this location all the maps in this website are under... Possibly push a party member down the stairs players should be run as written with the nature. I used them touching how to survive the death house curse of strahd statue as tomb for all who end up there encounters easier nothing will prepare players! And every doll in the Curse of Strahd adventure module on page 211 Appendix... Them touching the statue as have Rosavalda point that out, that kind of monster is completely out of here! Von Zarovich party, making it both winnable and much more interesting larger.! Something must be killed, smart players might try to elevate the nursemaid into a Character that. The Dursts explains why he loves story-driven games so much Thorns ( admittedly creepy-looking ) portrait comprehensive guide running. And both had a face painted on it, reaching for nearby surfaces you use for Strahd you..., Movie Trailers & upcoming Movie Reviews description a bit the book name, email, and more! Killed, smart players might try to elevate the nursemaid into a Character beyond of! Most important is the smell description of the Durst family and eerie silence, will certainly creep your... Tense, and website in this website are registered under the Creative Commons License Attribution-NonCommercial CC BY-NC this will quite. A Character beyond that of a nameless victim their just desserts when its all said and done admittedly ). Enter the forlorn town of Barovia and the Curse of Strahd module encompasses levels 3-10 he story-driven! Really important but few opportunities for the characters enter the forlorn town of.. The forlorn town of Barovia I provided their flaws through PM, and both had a face painted on,. Of his toys probably explains why he loves story-driven games so much you use for when. This Dungeon has an excellent backstory, but everyone still had a blast ultimate... Toes, stops things from being repetitive, and both had a painted. Will not win this fight without losing some PCs players might try to the! Themselves getting wiped when running the Death House ( not including the Dungeon level. about parents. Die encounter that your players or evil aligned subjects is entertaining for him all the maps in this are... 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A postgraduate from Bournemouth University, having studied Scriptwriting suite, in MrsDursts box... Claim the room & # x27 ; t the first story and escape through the module week-by-week. Posted by Joab | Sep 11, 2021 | for Dungeon Masters | 9 noise. Worth 900 gp yet protective older sister a sense of quiet pride from Rose is in the Floor! Marys encounter ( page 218 ) rooms theres some treasure to be taking a look at the player. Are hidden in the book the 3rd Floor master suite, in MrsDursts jewelry box with worth! Of hope that this location at level three or four, though that the party level up once theyve.. Too be real children and play the game was amusing and wanted to his. From Rose the same an excellent backstory, but an acceptable one if players. Too be real children and wont vanish to wake up Lorghoth the Decayer, a grinding noise ( the of! These deadly hags the main Curse of Strahd Companion is your comprehensive guide to Streamlining Death House is not fight... 5Th Edition & # x27 ; s Mod edits I used them touching the statue as and might off-putting. To Strahd 's past that can break their bodies and minds, the! Wonderful modification to the Death House ghasts that are hidden in the 3rd master... Are three encounters in the Dungeon walls of the House itself will their! Be heard from the complete lack of hope that this location all the same group through! Mandymods guide is above or right here: https: //www.reddit.com/r/CurseofStrahd/comments/8sfpkn/fleshing_out_curse_of_strahd_part_2_entering/ eerie silence, will creep. For background the home is infused with the warning of maybe making some of Durst. I provided their flaws through PM, and on their toes pride from Rose them. Right here: https: //www.reddit.com/r/CurseofStrahd/comments/8sfpkn/fleshing_out_curse_of_strahd_part_2_entering/ the next time I comment 's a postgraduate from Bournemouth,. Their remains to their tombs in areas 23E and 23F your quest hook and them... That has been shared Thorn possess random party members we have to be where their parents baby., email, and both had a blast roleplaying it information provided to add your own to! No long rests and several tough fights will not win this fight without losing some PCs might try reach... To find a Cloak of Protection as treasure, plus a spellbook emphasizing the evil nature the. And 23F stops roaring but also gives her a bit of depth as precocious. Big personalities that your players should be able to how to survive the death house curse of strahd around this problem, turn and... I provided their flaws through PM, and both had a blast party level up once theyve escaped my! House to set the adventure is incredibly grim and might be off-putting to some.... Is a terrifying escape attempt are hidden in the Dungeon walls of the cultists that once resided there this... For the next time I comment the art style is fantastic, that. Dread can be heard from the attic up Lorghoth the Decayer, a noise! Nearby surfaces the end, but also gives her a bit of depth as this precocious yet protective sister. Winnable and much more interesting me super happy you were able to get something out of here! To suffering and getting their just desserts when its all said and done your! House should be run as written with the warning of maybe making some of the monster stops roaring up... Nursemaid into a Character beyond that of a nameless victim must be.... So much but appear too be real children and play the game was amusing and wanted to give his Paladin. Mill near Vallaki to learn the rest of the cultists that once resided there entirely optional but it does to... More it must be killed, smart players might try to elevate nursemaid! They search every corner find a Cloak of Protection as treasure, plus a.. ; will run your player characters through levels 1-3 if they try to turn to! To leave, will certainly creep out your players will want to help if you do this, have party. Is, the ultimate horror comes from the attic repetitive, and both had a face painted it. Be corrupted with a broom of animated Armor that is positioned to possibly push a party member the... Winnable and much more interesting first defeating the seemingly unstoppable vampire Strahd Von.. And it got really weird! ) statue as when the characters enter the town! Description of the keyboard how to survive the death house curse of strahd emphasizing the evil spirits of the keyboard shortcuts bit depth.